Digibuzzer
Create a virtual game room around a connected buzzer (documentation in French).
Developed outside the platforms our data source measures, so there is no activity history to score. This says nothing about the project — many unrated projects are actively maintained.
Activity data
Not available for this project. Our source collects commit history from GitHub only, and Digibuzzer is developed elsewhere.
| Stars | not measured |
|---|---|
| Latest release | — |
| Repo updated | — |
| Licence | AGPL-3.0 |
| Built with | Nodejs |
Is Digibuzzer actively maintained?
We cannot measure this one. Digibuzzer is developed outside the platforms our data source collects activity from, and its repository lives at codeberg.org — so there is no commit history or release cadence here to score.
Read that as missing data, not as a warning. Several of the best-maintained projects in this catalogue are unrated for exactly this reason. To judge it, open the repository and look at the date of the most recent commit yourself.
What Digibuzzer actually does
Digibuzzer provides a virtual game room interface centered around a connected buzzer system. As the documentation is currently written only in French, users may need to translate configuration guides to set up and host online quiz or game sessions.
Best fit: It suits technical hosts running small, interactive group sessions who are comfortable reading French documentation or figuring out basic Node.js deployments.
Worth knowing: The repository currently has no tagged releases and zero recorded recent commits, indicating that development activity is practically non-existent and ongoing maintenance will fall entirely on you under the AGPL-3.0 licence.
Deployment notes
Being built with Node.js, it typically requires a persistent process manager like PM2 or a container runtime, alongside a reverse proxy such as Nginx to handle TLS termination.
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