Hypersomnia
Competitive top-down shooter blending Counter-Strike with Hotline Miami. Runs on Linux, Windows, MacOS and the Web.
Activity has dropped noticeably. Check the repository before committing to it.
Commit activity more than 70% of tracked projects; popularity more than 44%. How this is calculated.
Commits, last 11 months
| Stars | 1.7k |
|---|---|
| Latest release | — |
| Repo updated | 28 Sept 2026 |
| Licence | AGPL-3.0 |
| Built with | C++, Docker |
Is Hypersomnia actively maintained?
Development is ongoing. The repository recorded 639 commits over the same window, and the last three months alone account for 23 of them.
Activity is cooling: commits are down 92% against the previous quarter. One slow quarter is normal; two in a row is a signal.
No tagged releases are published, so there is no stable version to pin to — you would deploy from the default branch or a container image built from it.
Hypersomnia ranks #8 of 20 in Games, placing it mid-table for maintenance activity.
What Hypersomnia actually does
Hypersomnia is a top-down tactical shooter that combines fast-paced combat mechanics with team-based competitive elements. It is written in C++ and can be hosted independently to run multiplayer game sessions across Linux, Windows, macOS, and web browsers.
Best fit: Self-hosters and gaming communities looking to spin up a dedicated multiplayer action game server for small groups.
Worth knowing: The absence of tagged releases suggests that you may need to build from source or rely on bleeding-edge development commits, which can introduce instability.
Deployment notes
Because the project includes Docker support, containerised deployment is straightforward, typically requiring standard port forwarding for game traffic and a reverse proxy if handling web-based clients.
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