Pelican Panel
Web application for easy management of game servers, offering a user-friendly interface for deploying, configuring, and managing servers, server monitoring tools, and extensive customization options (fork of Pterodactyl).
Actively maintained with regular releases.
Commit activity more than 58% of tracked projects; popularity more than 52%. How this is calculated.
Commits, last 11 months
| Stars | 2.3k |
|---|---|
| Latest release | v1.0.0-beta38 · 16 Aug 2026 |
| Repo updated | 25 Sept 2026 |
| Licence | AGPL-3.0 |
| Built with | PHP, Docker |
Is Pelican Panel actively maintained?
Pelican Panel is under active development: 385 commits landed over the last 11 months, averaging roughly 37 commits a month in the most recent quarter.
Activity is accelerating: the last quarter carried 192% more commits than the one before it.
The most recent tagged release, v1.0.0-beta38, shipped about two months ago — a current, installable version exists today.
Of the 22 projects we track in Games - Administrative Utilities & Control Panels, Pelican Panel ranks #4 by health score — in the top quarter of its category.
What Pelican Panel actually does
Pelican Panel is a web-based control panel designed to help you deploy, configure, and monitor multiple game servers from a single interface. It functions as a fork of the Pterodactyl project, providing administrative utilities for server management with extensive customisation options. The application is built using PHP and Docker.
Best fit: It is a suitable choice for server administrators and gaming communities who need a centralised web interface to manage various game server instances.
Worth knowing: As an AGPL-3.0 licensed application derived from an established codebase, you should review the network-use copyleft requirements before integrating it into commercial services or proprietary infrastructure.
Deployment notes
Because the application relies on PHP and Docker, you will typically need to configure persistent storage volumes for game data, set up a reverse proxy to handle TLS termination, and provision a separate database backend.
Links
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