Lancache
LAN Party game caching made easy.
Activity has dropped noticeably. Check the repository before committing to it.
Commit activity more than 7% of tracked projects; popularity more than 33%. How this is calculated.
Commits, last 11 months
| Stars | 907 |
|---|---|
| Latest release | — |
| Repo updated | 29 Jul 2026 |
| Licence | MIT |
| Built with | Docker, Shell |
Is Lancache actively maintained?
Over the last 11 months the project absorbed 12 commits, of which 3 arrived in the most recent quarter — roughly 1 commit a month.
Activity is accelerating: the last quarter carried 200% more commits than the one before it.
No tagged releases are published, so there is no stable version to pin to — you would deploy from the default branch or a container image built from it.
Note that Lancache depends on a third-party service to work fully. It is self-hosted, but not self-contained: if that external service changes its terms or disappears, your instance is affected.
Lancache ranks #18 of 22 tracked games - administrative utilities & control panels projects. Several better-maintained options exist in the same category — they are listed below.
What Lancache actually does
Lancache is a containerised utility designed to cache video game downloads for LAN parties and multi-device local networks. By storing frequently downloaded game files locally, it aims to reduce internet bandwidth usage during large multiplayer gatherings.
Best fit: Organisers of local area network events or administrators managing multiple gaming rigs on a constrained internet connection.
Worth knowing: The project lacks recent tagged releases and shows slowing maintenance activity, which may introduce compatibility issues with modern game client updates.
Deployment notes
As a Docker-based application, you will typically need to configure persistent storage volumes for the downloaded cache data and ensure proper local network routing.
Links
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