MTA:SA

Add network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.

Slowing · 51
51/100
Slowing

Activity has dropped noticeably. Check the repository before committing to it.

Maintenance 33/40
Releases 1/25
Community 9/20
Momentum 8/15

Commit activity more than 81% of tracked projects; popularity more than 47%. How this is calculated.

Commits, last 11 months

2025-10: 147 commits 2025-11: 140 commits 2025-12: 50 commits 2026-01: 133 commits 2026-02: 200 commits 2026-03: 81 commits 2026-04: 133 commits 2026-05: 49 commits 2026-06: 45 commits 2026-07: 83 commits 2026-08: 87 commits
2025-10 1148 total 2026-08
Stars1.9k
Latest releasev1.6.0 · 16 Jun 2023
Repo updated27 Sept 2026
LicenceGPL-3.0
Built withC++

Is MTA:SA actively maintained?

Development is ongoing. The repository recorded 1148 commits over the same window, and the last three months alone account for 215 of them.

The last tagged release, v1.6.0, is over 3 years old. If you deploy, expect to build from the default branch rather than a stable tag.

Note that MTA:SA depends on a third-party service to work fully. It is self-hosted, but not self-contained: if that external service changes its terms or disappears, your instance is affected.

MTA:SA ranks #7 of 20 in Games, placing it mid-table for maintenance activity.

What MTA:SA actually does

MTA:SA is an open-source modification that adds multiplayer networking to the Grand Theft Auto game series by Rockstar North. It provides server architecture allowing self-hosted sessions for multiple players to connect and play concurrently. The project is written in C++ and licensed under the GPL-3.0.

Best fit: This software is a suitable choice if you want to run a dedicated multiplayer server for Grand Theft Auto titles on your own infrastructure.

Worth knowing: The project exhibits slowing maintenance activity, which may impact timely updates and security patch availability. Additionally, you will need to contend with the operational complexity of hosting game server binaries.

Deployment notes

As a C++ game server daemon, it typically requires persistent storage for game modes and user data, along with properly configured firewall rules to handle incoming game traffic. You will generally run it as a dedicated system service rather than behind a standard web reverse proxy.


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