piqueserver
Server for openspades, the first-person shooter in a destructible voxel world.
Little to no recent activity. Treat as unmaintained until proven otherwise.
Commit activity more than 9% of tracked projects; popularity more than 13%. How this is calculated.
Commits, last 11 months
| Stars | 235 |
|---|---|
| Latest release | v1.4.2 · 8 Jul 2026 |
| Repo updated | 2 Sept 2026 |
| Licence | GPL-3.0 |
| Built with | Python, C++ |
Is piqueserver actively maintained?
piqueserver is under active development: 17 commits landed over the last 11 months, averaging roughly 1 commit a month in the most recent quarter.
Activity is cooling: commits are down 75% against the previous quarter. One slow quarter is normal; two in a row is a signal.
The most recent tagged release, v1.4.2, is about 3 months old.
piqueserver ranks #13 of 20 tracked games projects. Several better-maintained options exist in the same category — they are listed below.
What piqueserver actually does
Piqueserver is a dedicated game server implementation for OpenSpades, a first-person shooter set within a fully destructible voxel environment. It handles multiplayer coordination and game state management for players connecting to custom matches. The project combines Python and C++ in its codebase.
Best fit: This is a suitable choice if you want to host custom multiplayer matches of OpenSpades for a community of players on your own infrastructure.
Worth knowing: The project shows low maintenance activity, meaning you may encounter unresolved bugs or lack timely security updates. Depending on your user base, managing a niche game server can also introduce unexpected moderation and operational overhead.
Deployment notes
As a Python and C++ application, you will typically need to ensure a suitable interpreter and build tools are available in your environment. Persistent storage is usually required for saving server configurations, maps, and player data.
Links
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